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Posted by Paul on April 17, 2014 | Short Link

APBA Basic Baseball – Steals

Posted by Paul on April 10, 2014 | Short Link

I’m hoping some of you APBA Baseball gurus can answer this question.

I know there are as many APBA homebrewed modifications and systems out there as there are Derek Jeter’s ex-girlfriends, but, like Derek Jeter’s ex-girlfriends, I’m too inexperienced to know much about them.

Can anyone answer this question in the comments below?

John Reeder asks:

I’ve been interested for some time in getting APBA, particularly the BAT2 set.  But I’ve been gun shy since I learned about the no-control-of-steals situation.  Is there no way around that?

The one big thing I liked about Strat, as well as Sports Illustrated’s All Time All Star Baseball, was the ability to decide when to send the runner on certain basehits, when to sacrifice, when to pull the infield in, and when to try for a steal.  I hate seeing that control taken away. Is APBA truly like that? No modifications ever conceived?

On this Date: April 8
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Posted by Paul on April 8, 2014 | Short Link
  1. 1915: Dick Seitz, creator and founder of the APBA game company was born.
  2. 1946: Jim “Catfish” Hunter, Hall of Fame pitcher, was born
  3. 1954: Gary Carter, Hall of Fame catcher, was born
  4. 1973: Eddie Miksis, who once lent his glove to Ernie Banks, died
  5. 1974: Henry Aaron hits career home run #715, surpassing Babe Ruth’s record.

Aaron 715

International Tabletop Day – Payoff Pitch Baseball Special
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Posted by Paul on April 3, 2014 | Short Link

2013 Honorable Mention for Best New Game, Payoff Pitch, is on sale through April 5th

2013 Honorable Mention for Best New Game, Payoff Pitch, is on sale through April 5th

Payoff Pitch Baseball (by Sideline Strategy and distributed by PT Games) was an Honorable Mention for 2013 Best New Game of the Year here at It’s a terrific game. I’m playing the second-half of my 1982 California Angels replay with Payoff Pitch, and in the past couple of months I’ve personally played it probably more than any game other than Strat-O-Matic Baseball.

If you’re interested in trying the game at all, I’d suggest taking advantage of the pdf deal by Sideline Strategy that is running through this Saturday. See below for details.

To help celebrate International TableTop Day this Saturday, April 5th, all Payoff Pitch Baseball PDF seasons have been reduced 20%.

For those that haven’t tried Payoff Pitch Baseball, you can now purchase the PDF game parts and two PDF seasons for only $25 through the end of Saturday.

The PDF game parts come with eight demo teams and everything needed to play the game except two six-sided and two ten-sided dice. If you don’t have dice or just prefer playing with Fast Action Cards (FAC), Payoff Pitch Baseball has you covered. The $9 PDF game parts include all instructions and charts for the Dice version along with a set of 112 FAC (8 to a single sheet of 8-1/2″ x 11″ paper).

In addition to the sale, Tim Plum of PT Games will be online from noon to 5pm EST on Saturday, April 5th, hosting a live online gaming session. For more information, see the PT Games Delphi Forum.

New Release: Anthony Apostolico’s Classic Formula One
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Posted by Paul on April 2, 2014 | Short Link

**AMENDED 4/3/14**

For April Fool’s Day yesterday, I joked about Strat-O-Matic working on an F1 game, and I gave a screenshot of a mock-up card. The truth, of course, is that Strat is not working on an F1 game as far as I know of. I created that card myself in Microsoft Excel, using my imagination to come up with what I thought a Strat Formula One racing game card might look like.

This Driver Sheet for Gilles Villeneuve comes from the soon-to-be released All Time Greats set for "Classic Formula One" - Anthony Apostolico's newest game.

This Driver Sheet for Gilles Villeneuve comes from the soon-to-be released All Time Greats set for “Classic Formula One” – Anthony Apostolico’s newest game.

The data and some of the concepts on the card, however, did not come from my imagination. Anthony Apostolico, creator of the great Classic Soccer (for my money the most in-depth tabletop-soccer simulation ever), has turned his gaming brain toward Formula One racing. His game (as yet officially unnamed, but we’re calling it “Classic Formula One” around here), was officially launched on March 30th, with the 1981 F1 season as the first release.

I had a chance to play a beta version of the game (with All Time Great drivers) and I agree with most points of the review posted by SeanL34 over at the Delphi Soccer Simulation Forum. I’d encourage you to read it if you’re interested in the game at all.

Where my opinion differs:

  • The learning curve for this game is not as steep as the Classic Soccer learning curve. Apostolico’s strength is not in writing rulebooks, and the Classic F1 rulebook could use (lots of) polishing, but the gameplay itself is considerably easier to master and by the end of your first race you should feel confident in your understanding of the game mechanics.
  • Though I love the sheets that contain ratings for each player and each individual team in Classic Soccer, I am not as smitten with the Driver Sheets in Classic F1. Each driver and each track has its own sheet in Classic F1. With the 1981 season release, there are 30 drivers and 16 tracks. And though there is no official release date set for the All Time F1 Greats set, Apostolico has said that there will be 150 drivers represented.

    I don't find the track info sheets to be particularly appealing (despite the occasionally inspired selection of photos)

    I don’t find the track info sheets to be particularly appealing (despite the occasionally inspired selection of photos)

    In general, the Classic F1 driver sheets are aesthetically very nice looking (the track info pages are less so) and easy to read and use for gaming purposes. My main complaint with the sheets is that they are all in color and that the color is pertinent to results. Meaning, that if you can’t or don’t want to print the sheets in color, then you’re out of luck. Since this game is only being sold in pdf, that amount of color ink will likely be too costly for some. I have an iPad, and to save on printing I’ve kept the pdfs open on my iPad while playing the game and that has worked for me.

  • According to some who have played the game, a knowledge and appreciation of the sport is essential – but I wholeheartedly disagree. I know almost nothing about the sport of Formula One racing, but I do love sports history, and for me the All Time Greats set has sparked an interest in the drivers, the cars, and the tracks that has led me to a new appreciation of the sport that I may never have had otherwise. I’ve found myself digging into the internet for stories and info on many drivers and tracks that I’d never even heard of prior to playing this game.
  • The designer has been very forthcoming about the fact that this is NOT a quickplay game by any means and that game time may be as much as two hours. I read through the rules a few times before getting started and asked a couple of questions when first getting set up, and my first race turned out to be under two hours. The total game play time is comparable to a full play football game, in my opinion, and if you can handle that investment of time, you can handle Classic F1. Also, due to the nature of the way turns work in the game you can pause the game at any time and jump back in later without losing any of the drama.
  • Lastly, Apostolico recommends using index cards to track each driver’s progress throughout the race, but the game could benefit immensely from an Excel Helper. I hope someone comes up with one soon. I do plan on creating one myself when I have the time.
  • In summary, it’s my opinion that if what you see so far seems interesting to you, you’re probably going to enjoy this game.

    Classic Formula 1 is currently being offered (in pdf format only) at $25 for the 1981 season with 30 drivers and 16 tracks. To find out more about Classic Formula 1, contact the game designer at: jakemotta at aol dot com.

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