For those of us who are interested in baseball statistics, The Hardball Times (THT) is a consistent source of thought-provoking analysis and commentary on the game.
Of course, we in the hobby know that there is a large segment of hobbyists who remain steadfast in their support of Batting Average and RBI for hitters and Wins and ERA for pitchers. These stalwarts remain unimpressed by the newest, hottest Sabermetric data points, and THT might not always be their cup of tea.
In April, however, Matt Hunter of The Hardball Times wrote an article that any fan of baseball simulations can appreciate.
As anyone who’s ever thought they could do it better than the pros could tell you, designing a baseball game isn’t easy.
From the article:
While making my sim, I quickly realized that each additional variable I included would add a layer of complexity and work, complexity that compounded each time I made a change.
I designed my first game at age 10. It was a very basic simulation. I rated players based on how well I wanted them to do in my league – Kevin Maas was a huge star, if that tells you anything. But I loved the game. I played literally thousands of games with it over the years and my league had a 30 season history, with a Hall of Fame, baseball cards, everything.
I’m curious about the homemade games you played. What are your experiences in designing tabletop-sports simulations? Leave them in the comments, please!