2010 MLS – Game 6

2010 MLS – GAME 6:  SEATTLE SOUNDERS vs. COLORADO RAPIDS

 

Seattle Sounders get 2 second-half goals to come out on top vs. Colorado Rapids

 GAME HIGHLIGHTS:

A lot of offense in this game (31 total shots), but that was to be expected with these two offensive-minded teams.  In the first half, Colorado puts up 9 shots, but are only able to get on the board in the 21st minute when Jeff Larentowicz gets a foot on Pablo Mastroeni’s corner kick and puts it in the net.

The second half opens with a bang for the Seattle home crowd.  Fredy Montero wastes no time after kick-off, firing a shot as soon as he’s within range (Area D).  The ball is cleared out of bounds by Colorado, but a corner kick is awarded to Seattle.  The CK is a good one and Omar Cummings, playing out of position trying to mark Freddie Ljungberg, ends up fouling the big Swede.  Fredy Montero goes to the penalty spot and equalizes with a strong kick into the upper quarter.

It’s only 3 minutes later when Freddie Ljungberg takes over the action again and puts the Sounders up for good.  A header into Area B finds an open spot and Freddie Ljungberg out-hustles the Colorado defense to gain the loose ball.  With a nifty move reminiscent of his glorious prime with the great west-London Arsenal , Ljungberg gets clear and fires on goal.  The pace, the accuracy, the element of surprise – it’s all there.  Pickens doesn’t have a chance.  

The Sounders are able to hold on for the next 40 minutes or so, most of the time in a defensive formation, to pull off the win.

MAN OF THE MATCH:  Freddie Ljungberg

ANALYSIS:

Fairy routine match, though with more shots and more fouls than average.  Early in the season I was ignoring Foul ratings on player cards and just using the Player Identifier chart to determine who was awarded the foul.  That’s why Cummings was marking Ljungberg in the 46th minute.

I’ve vaccilated on this rule a couple of times.  The problem I see with the foul ratings is that they are all too bunched up, meaning you might have a couple players rated 1, three rated 2, three more rated 3, and three more rated 4.  If the roll on the Player Identifier says player 6 committed the foul, how do you know who to award the foul to?  It could be any one of those guys rated 3.  What I’ve been doing lately, is, for instance in that example, I would look at the three guys rated 3 and award the foul to the highest of the three in offensive rank.  If the identifier had been 4, I would have given it to the lowest in offensive rank.  Does that make sense?

So, let’s say here is our lineup:

1     F     FC=4
2     F     FC=2
3     M     FC=1
4     M     FC=2
5     D     FC=4
6     M     FC=4
7     D     FC=3
8     D     FC=2
9     M     FC=3
10     D     FC=3

and the Player Identifier says that Player 2 committed the foul.  Since Player 1, 5, and 6 all are ranked FC=4 any one of them could be player 2.  I rank them in order of the lowest offensively gets rated 1 (that would be player 6), then next is 2 (that would be player 5 – in this example he commits the foul).  I don’t know how the APBA rules are supposed to work.  This is adding a few minutes to my game play time, I know, but since it isn’t really important to anything but individual stats I’m not obsessing over it.  I look over the lineup quickly and make the determination quickly on to whom to award the foul.

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4 Comments

  1. Sent a question to John at APBA on this a while back…..he says that you break ties in FC/FS determination based on the the order that the players are listed on your lineup sheet (this being based on the offensive numbers). Sort of what you are doing but you go from top to bottom, meaning your more offensive minded players are more likely to foul even if serveral players have the same FC rating. In your example above, with player ID of 6, the foul would go to player #10 on your line up sheet. The same is going to be true for assists, injuries….

  2. How long does it take for you to complete a game?

    I was very excited about APBA Soccer when it was first released, but found it somewhat tedious to play. (It was taking me over three hours to complete a game.)

    I even planned to automate the whole thing using MySQL and PHP (or similar) – but I abandoned the project. It’s actually a very simple game to map out, but the look-ups were taking me a long time.

    I may be more encouraged now after reading your re-caps. The shot totals and results appear to be right on the money.

    –mk

  3. My first few games were in that time range, too. I was playing the first half of a game one night and the second half the next night and total time of play was around 3 hours. And, just like you, I thought I could speed things up by automating the lookups. I created an Excel spreadsheet that looked everything up each roll.

    However, now that I’ve played 25 games or so, I’m faster without the Excel spreadsheet and time of game is down to between 70-90 minutes (longer if I’m trying to watch tv or a movie at the same time). The difference is:

    a) I rarely have to look up a rule
    b) I’ve figured out a shorthand for keeping the play-by-play
    c) I don’t use the field anymore, I keep track of where the ball is with the play-by-play I’m writing down
    d) I have all the charts copied onto two 8 1/2″ x 11″ cards so I’m not flipping through the book all the time
    e) I know the standard results without looking them up (48=FC, 49=FS, etc.)

    If you keep playing, I guarantee you’ll get that time of game down. I would also suggest breaking games into halves at first, too, like I did. 3 hours playing the same game is tedious, but if you put the game away after the first half and come back to it the next night it might not be so bad.

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