Mad Scientists and Homebrew Rules

Posted by Paul on July 26, 2012 | Short Link

We’re tinkerers, you and I. Most – maybe all – aficionados of Tabletop-Sports games have that in common, I think.

We share a love of the hypothetical and an innate curiosity of what could be and might-have-been. We share the mad scientist’s thirst for answers and appetite for data, and insatiable need to build order in this otherwise disorderly world.

In no way are these traits more apparent than when we tinker with the rules of our favorite games. In Strat-O-Matic baseball, I played 50 games once trying to perfect a rule where the first baseman’s fielding rating would come into play on ground balls to the rest of the infield. The goal was to simulate how a good first baseman might improve the statistics of a shortstop, for instance, by making more plays on the incoming throws.

I never perfected it.

But I was thinking about it tonight and it got me wondering: What rules do you tinker with in your favorite game? Is it a Pitcher’s Fatigue Rule in APBA Baseball? How about a Defensive Chart in APBA Soccer? Or, a solitaire play chart in Strat-O-Matic Pro Football?

I’m curious. What is your favorite homebrew rule? Or, what is the one rule you’ve been tinkering with forever, but just haven’t been able to get right? I need to know. For science.

One Comment

  • mike says:

    Paul,
    I play APBA baseball and soccer. I’ve tinkered with both, but have realized the simplicity of the game engines is what I like best. After trying to incorporate many of the fine additions game-players have posted on message boards for the soccer game, I went back to the out-of-the-box rules for a bunch of friendlies and have enjoyed it immensely. So I’m sticking with that. As for baseball,I’ve tried a basic-game pitcher fatigue system for AL pitchers (the no-DH rule takes care of the NL pitchers just fine with pinch-hitting and all) but haven’t come up with anything I like yet.

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